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NECC Announces Partnership with LeagueOS to be Conference's Official Competition Platform

NECC Announces Partnership with LeagueOS to be Conference's Official Competition Platform

MANSFIELD, Ma. - The National Esports Collegiate Conference (NECC) announced details about its new partnership with online league provider LeagueOS today. The LeagueOS platform will serve as the official home of the NECC beginning this fall. 

LeagueOS was selected as the conference’s official partner following an extensive search, led by the NECC’s Competition Committee, that included vetting a number of different potential hosts. Ultimately, LeagueOS was selected based on their best-in-class league-play user experience and their attention to detail, as well as their ability to be flexible to meet the NECC’s industry-leading divisional model and their first-class customer service. 

The NECC will be providing more details about how to use the LeagueOS platform in the coming weeks prior to the start of the upcoming fall semester.

"There are a lot of great platforms and programs in the industry, and the competition committee spent a great amount of time going through each one, weighing the pros and cons,” said NECC Competition Committee Chair Kevin Palmer

Palmer, who is the Assistant Director of Esports and Intramurals at the University of Michigan, continued “LeagueOS exceeded expectations in every step of the process, and has continued to do so since their selection process. The NECC has seen an extreme amount of growth, and with our unique format of placements in divisions, we require a platform that can handle a significant amount of data and algorithm manipulation. The LeagueOS platform integrates our system with ease, and is extremely user friendly along the way. Ultimately, LeagueOS will quickly up the level of competition and accountability for teams and players, and simplify many processes that have been complicated in the past. We look forward to this partnership, and the next chapter for the NECC."

LeagueOS CEO and Co-founder Marty Wetherall is thrilled about the partnership. “After getting our start powering several of the top statewide high school esports leagues across the country, collegiate is next up and there’s no better date to that dance than the NECC. They’ve done all the right things in quickly becoming one of the biggest collegiate esports conferences around, and we can’t wait to join forces with our unique all-in-one league management solution that handles everything from signups to streaming. It’s an honor to be chosen.”

The NECC selected LeagueOS for a number of factors including; the league-integrated stream overlays for use by all NECC members, their strong API integration for ranks, Discord integration, as well as their ability to manage and respond to player needs and demands in an extremely timely fashion. 

"We're extremely excited to partner with LeagueOS,” said NECC Commissioner Jacob VanRyn. "We’re confident that this relationship will lead to a better experience for our community and help continue to provide a first-class experience for everyone that competes in the NECC. I’d also like to thank each of the members of our Competition Committee who spent a lot of time and effort exploring potential league partners and all the work that they did. As you can tell, we’re extremely excited to roll this out to our NECC community this semester.” 

ABOUT LEAGUEOS
Since launching out of the Minnesota Twins Accelerator by Techstars in 2022, LeagueOS has become the dominant force in scholastic esports powering a growing number of statewide leagues with its unmatched esports management system. It’s the only platform that offers player registration, competition management with unlimited formats, and content production all-in-one, making organizers’ lives easier while giving them and their players more ways to grow. LeagueOS believes in the power of healthy competition to develop critical life skills and connections that help us realize our potential.    

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ABOUT THE NECC
The NECC has sponsored both regular season competition and championships across a wide variety of popular titles since 2020. With more than 300 colleges and universities currently competing, the NECC strives to be a positive home for the collegiate gaming community.

The NECC fosters innovative competition experiences, provides quality broadcasting services, and works to support an inclusive community within collegiate esports. The NECC was started as a way to provide the collegiate gaming community with the respect it warranted and deserved. The conference prides itself on responding to the needs of its schools, directors, coaches, and most importantly - its players.

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